This is the finished environment scene that I worked on during my minor skilled using the Unity HDRP rendering pipeline. My goal was to dip into worldbuilding and create a meaningful environment with a story. And even though there was a lot of focus on worldbuilding I managed to make lots of 3D assets to visualize my world and make it come to life. This project has broadened my knowledge about texturing, shaders, shader graphs, and particle systems in unity. Overall it was a great experience.
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